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The RUGBY PRIMER
CHAPTER
1 — Rugby? Wha…? CHAPTER
2 — The pitch, your kit, and other prerequisites
CHAPTER 3 — How to begin
and some strange facts CHAPTER
4 — Have we got a position for you
CHAPTER 5 — Skills to
know and love CHAPTER
6 — You gotta score if you want to win
CHAPTER 7 — Take
a break. This means you! CHAPTER
8 — What to do if the ball goes into touch
and other stories CHAPTER
9 — Last but not least, the party |
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CHAPTER 1 — RUGBY?
WHA...?
Rugby is a sport, a passion, a disease
you catch. They'll tell you it's a cross between
soccer and football, but that doesn't REALLY
prepare you. Rugby is its own backasswards self.
There is NOTHING like it on or off the field.
Some sports historians
put forth the theory that in the olden days
it was considered amusement for one town to
try and carry a somewhat startled young pig
to another town's village square. They would
employ various methods of dodging, dashing,
passing, or just plowing through en masse to
achieve this. These primitive contests became
refined over time and emerged as rugby, soccer,
football, etc. To the casual observer, rugby
seems remarkably close to its roots.
There is also the worn-out
legend of William Webb Ellis, who one day during
a soccer match at Rugby School in England, decided
to pick up the ball and run with it. Our own
research has shown that the kid's name was really
Wilma and it was her ball. She was merely trying
to make a point on the rampant sexism and provincial
attitudes of that particular institution; besides,
her mom
was calling.
Wherever it came from,
today's rugby is, at its best, a blend of strategy,
strength, speed, and instinct. At its least,
it is organized and glorious mayhem. The object
is to, by carrying, passing, and kicking the
ball, score more points than the other team.
Simple enough . . . |
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CHAPTER 2 — THE PITCH, YOUR KIT, AND OTHER
PREREQUISITES
We play on a PITCH. It looks like a field
and it is a field, but we call it a pitch.
It is preferably grassy
and level, but we also take what we can get.
All of these markings will someday make sense.
For now one important thing to store in your
memory banks is that the lines are included
in what is beyond them (i.e. the touchline is
in-touch or out of bounds, and the goal line
is in-goal).
Your rugby KIT is what
you wear to the pitch. It consists of a sturdy
rugby jersey (not one of those polyester numbers
from J.C. Penney), a pair of rugby shorts, matching
socks and cleats (see us for details)…and
that's it! Well, maybe a little athletic tape
for effect or a mouthguard so you'll look pretty
in photographs…A tip for rookies: leave
your jewelry at home. Literally thousands of
earrings
have been lost forever in the linty recesses
of people's pockets.
You'll also need a ball
- a rugby ball, of course. It looks like a fat
football with more rounded ends. Add one referee.
15 of you and 15 of them, and you're ready for
a rollicking good rugby match. Oh yeah, there
are a few rules to learn . . . |
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CHAPTER 3 — HOW TO BEGIN AND SOME STRANGE
FACTS
Teams often line up on the 50 m line for cleat
inspection and salutations, but the action begins
with a kick-off. This is taken at center field.
The game is divided into two halves, no more
than 40 minutes long and sometimes less. The
clock never stops, but any time taken for injury
is added on to the half in which it occurs.
ANYBODY may play the ball.
You may run with it, pass it, kick it, or tackle
an opponent who has it - provided that you are
ONSIDE. Rookies, this is key: if you are BEHIND
THE BALL you are ONSIDE. If you are in FRONT
of it you are OFFSIDE. You won't be in trouble
if you're 50 meters away tying your shoe, but
if you influence the play in any way from an
offside position this is BAD, BAD, BAD - Penalty
City, kids - DON'T DO IT. The concept of offside
explains a lot of this seemingly convoluted
game. For example: we CANNOT pass forward because
that would mean that the receiver would be in
front of us and thus offside. Kicking forward
is permissible (and desirable), but unless you
are behind the kicker, she or someone behind
her passes you, or you ARE the kicker, you cannot
just go for the ball. In fact, if you are offside
and within 10 meters of an opponent fielding
a kick you MUST RETREAT beyond that 10 and only
go ahead in your pursuit of the ball after she
has moved 5 meters, passed, kicked, or dropped
the ball. You also may NOT BLOCK in rugby. Inhibiting
opponents who do not have the ball or even just
sort of standing in the way is called OBSTRUCTION
and it is cheating. You should never cheat unless
you can cheat well.
Now that this is all perfectly
murky in your mind, we will proceed with what
you CAN do, how the ball does manage to move
forward, and where you might fit in. |
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CHAPTER 4 — HAVE
WE GOT A POSITION FOR YOU!
THE FORWARDS:
These are a proud bunch . . . the worker bees,
the relentless tide. It is their responsibility
to scramble, chase, heave and ho in effort to
gain possession of the ball and then take it
forward or present it very nicely to the backs
to do something with. They are then expected
to remain in dogged support of whoever carries
the ball. Their work is never done and they
are also referred to as the pack or the scrum.
A SCRUM is also the name of the formal conglomeration
of forwards who bind together in specific positions
when a scrumdown is called. It is the basic
set formation of rugby and occurs after various
minor infringements of the law, when the ball
becomes tied up, and other times you'll learn
about later. It is a face-off of sorts and a
favorite among forwards. Form and timing are
more important than brute strength (although
we'll take some brute strength). A birds-eye
diagram might make things more clear:

1: Loose Head Prop (sturdy and fearless)
2: Hooker (small, quick, ready to take control)
3: Tight Head Prop (see #1)
4,5: Second Rows (Locks) - (big and strong)
6,7: Wing Forwards (Flankers) - (quick, aggressive)
8: Number Eight (smart, foot and hand skills)
9: Scrumhalf (smart, experienced, quick) --
technically not a forward, but the link between
forwards and backs - special rules apply to
the scrumhalf.
The scrumhalf puts the ball straight into the
space between the two front rows (the tunnel).
By combining a DRIVING PUSH and a quick foot
strike by the hooker (occasionally a prop) each
team attempts to win the ball. It is then channeled
back to the #8 who lets it out to the scrumhalf
(who has moved to the back) or breaks off and
picks it up. The team who gets to put the ball
in has the advantages of timing and having their
front row closer to the put-in point. By driving
forward we not only win the ball, but give momentum
to any subsequent offensive moves after the
ball is out.
More spontaneous versions
of this type of formation are the RUCKS and
MAULS which can occur at any time. A ruck is
when at least one player from each team binds
over the ball ON THE GROUND. A maul is when
at least one player from each team binds around
a player STANDING WITH THE BALL in her possession
- (remember, a maul is tall). The essential
aspect that we'd like to drill into your heads
is to position yourself low and drive FORWARD
when engaged in these odd sounding activities.
The essential no-no to keep in mind is that
when there are people bound over the BALL ON
THE GROUND (a scrum or ruck) there are NO HANDS
ALLOWED! You may not touch the ball with your
hands until it is clearly in daylight. Rucks
and mauls basically give everyone a chance to
collect themselves and rally the troops for
the next play. Once a ruck or maul forms, players
not participating (by being fully bound - with
at least one whole arm) MUST REMAIN BEHIND THE
LAST PERSON'S FOOT. This gives players not involved
some time and space in which to set up and look
for defensive holes. A really great team will
be able to do this so quickly that their opponents
will be caught with their shorts around their
ankles.
THE BACKS:
The speedsters, the golden hands, the glamour
gals of rugby. Although required to ruck and
maul when necessary, tackle and do whatever
to advance the ball, the backs play in a lot
less traffic than the forwards. After the forwards
have won them the ball, they are expected to
run, pass, kick, and score lots of tries. A
typical line up looks like this:
9: Scrumhalf (as you know)
10: Flyhalf (great hands, cool head)
12: Inside Center (good change of speed)
13: Outside Center (same and faster)
11: Wing (burner)
14: Wing (ditto)
15: Fullback (very good foot, able to read game)
The backline puts its strength
on the roomiest side of the field (STRONG SIDE).
The other side is logically referred to as the
WEAK SIDE. The wings remain on the same side
of the field and thus play both weak and strong.
If the ball is in the middle the backs can split:
Once in possession of the ball, the backs have
options galore. They might quickly pass it out
to the wing who has fewer obstacles and is generally
very fast. The ball might be kicked in various
ways and pursued. One of our favorite ways of
extending the backline is by LOOPING, which
is when an inside player (often after passing
the ball out) sprints behind the line bursting
through to receive it again somewhere. The backs
may SKIP a player along the line in order to
get it our quickly or ADD an extra player like
the fullback who might come crashing through.
You can catch everyone off-guard by changing
the direction of movement by REVERSE passing
back to the person you got it from, CUTTING
back against the grain or SWITCHING with another
player. A switch (or scissors) happens when
instead of passing to the person outside you,
she suddenly cuts back behind you to receive
a handoff as you angle a bit. You can also DUMMY
the defense by faking a move to a teammate and
keeping it yourself. When running downfield,
backs want to run STRAIGHT to leave room for
outside people to do their stuff. Most
importantly, a team must work together. This
applies to defense as well.
Defense means never having
to say you're sorry. The basic idea is to come
at them hard in a FLAT line (a veritable wall
of intimidation). The faster you're in their
faces, the less time they have to think. You
must come up as a unit or a good team will take
advantage of the fault in the fabric. |
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5 — SKILLS TO KNOW AND LOVE
Backs and forwards alike need to develop certain
rugby-specific abilities. These skills are the
foundation of all play, simple and complex.
You must never, never, never neglect them.
We will begin with the
PASS. You already know that you can't pass forward.
Lateral passing is OK, but a close call. What's
left? You guessed - we pass BACKWARDS. This
explains the odd diagonal line-up of the backs.
Technique may vary, but the important concept
here is CATCHABILITY. Using both hands, the
ball is passed in an underhand fashion and should
arrive in the receiver's hands upright and UNdiscombulatedly.
You should lead the receiver so that she is
BURSTING on to it and thus gaining yardage even
though she starts behind you. Waist high would
be nice. The distance between passer and receiver
varies depending on how skilled they are, the
particular play, and the weather. The receiver
stays at an angle sufficiently deep to receive
the ball running at top speed. The passer should
always turn her body toward the receiver. Don't
pass until you see the whites of their eyes.
We'll practice this plenty, so don't worry if
it seems awkward at first.
KICKING is another name
of this game. Rookies, in general, take awhile
to incorporate this aspect into their game,
so don't feel retarded if it takes you awhile
to get the hang of it. It does open up a world
of options to you - so we'll briefly explain
the range of fancy foot work.
The POP KICK is a popular
item. It is a short up-in-the air kick that
you can field yourself. If some menacing hulk
is barreling down on you, why take the hit?
If there is no one to pass to, you can just
pop it over her and run onto it. You've got
the momentum - she'll have to turn around to
chase it and you. Remember, she cannot touch
you if you don't have the ball.
The GRUB kick is like a
hot grounder past the shortstop. You punch it
along the ground with your foot and, as always,
PURSUE it. Because of the shape of the ball,
the grub kick will take some weird hops, making
it hard to handle. All kicking should be done
STRATEGICALLY and not in a panic. It is important
to place kicks in a spot where your team can
regain possession.
Longer kicks may be used
too, where the ball is kicked to a part of the
field that your teammates can get to first or
make life miserable for an opponent who does.
The ball may also be PUNTED INTO TOUCH (out-of-bounds)
for long yardage. We'll explain later what happens
after the ball leaves the field, but for now
remember this: if you are BEHIND YOUR OWN 22
METER line and kick it directly to touch on
a fly, the ball is brought back in at THE POINT
THAT IT CROSSES THE LINE. Thus a long kick for
touch can get you out of hot water when the
opposition is breathing down your goal line.
This is also true when you have been awarded
a penalty kick anywhere on the field. However,
if you kick it directly out when you are AHEAD
OF YOUR 22, the ball comes back in from the
POINT IT WAS KICKED - meaning no yardage gained.
You can dribble the ball or give it a good whack
with your foot anytime its loose on the ground,
but possession is 9/10th of the law in rugby.
It's always best to secure the ball for your
side.
You've got to TACKLE. When
you do, your tacklee has no choice but to release
the ball, leaving it fair game for either side.
No, the play does not stop, but she will. Tackling
well and decisively is vital (although we always
keep in mind our lack of padding). You
should hit them low, squeeze their legs together,
and twist them so you land on top. We will review
this thoroughly in future practices. The technical
definition of a tackle is when a player is held
by an opposing player and at least one knee
is touching the ground (falling down unassisted
doesn't count). Rookies: remember, if you are
tackled you MUST release the ball or its PENALTY
time once again. You may pick it up immediately
upon gaining your feet. You are allowed a split
second to place the ball to your team's advantage
when tackled. The are of tackling is one of
the more reluctantly embraced skills in rugby,
but when done right it can be extremely satisfying. |
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CHAPTER 6 — YOU GOTTA SCORE IF YOU WANT
TO WIN
OK, so how do we pile up points? Well, first
in our hearts is the TRY. It has similarities
to a touchdown (in football), but with a significant
difference. A try is accomplished by bringing
the ball into your opponent's in-goal and TOUCHING
IT TO THE GROUND. Control, downward pressure,
and simultaneous hand/ball/ground contact are
essential. Woe to the rookie who gleefully gallops
over the line and in her excitement forgets
these key factors. A try is worth 5 points.
The priority is to get the ball over and down,
but if possible, you want to place it near the
middle. The reason for this is that after a
try, you have a chance to make it 7 points by
kicking the ball through the posts (uprights).
This is called a CONVERSION. The kick is made
from any distance back, but in line with where
the ball was touched down. It is far easier
for a kicker to make a conversion when she is
in front of the posts as opposed to at an angle.
The kicker may use a PLACE KICK or DROP KICK
(a drop kick is where she drops it first and
kicks it on the rebound).
The game starts up again
with a kick off (a drop-kick) to the TEAM WHO
HAS JUST SCORED. In either case its back to
the 50 meter line a quickly as the kicking team
can collect itself. There is no official game
stoppage.
The other way to score
is BY GOING FOR POST (kicking a field goal).
This is worth 3 points. Most commonly it is
made when a penalty is called within the range
of your team's best kicker. It may be place
kicked or drop kicked from the point where the
penalty was awarded (the MARK). Rarer in women's
rugby is a spontaneous drop kick through the
posts during play. This is allowed at any time
but is very difficult to do.
If
a team should touch the ball down in its OWN
in-goal (better you than them), two things can
happen. If your team is responsible for bringing
the ball in, a scrum, 5 meters back from the
try line, will be awarded to the other team
(meaning their scrumhalf gets to put it in).
If the ball traveled into the in-goal on the
other team's impetus, your team will be awarded
a 22 meter DROP OUT. A drop out means that your
team may drop-kick the ball from any point behind
the 22 meter line. The other team must RETREAT
IMMEDIATELY to the other side of the 22. REMEMBER
this retreating business when the drop out is
against. Also learn to run backwards. You should
never take your eyes off the ball! |
| CHAPTER
7 — TAKE A BREAK (THIS MEANS YOU!)
Feel better?…you may be feeling a little
saturated with rugby facts and figures at this
point and as you might suspect, there is much,
much more. Don't worry if it seems confusing
or even ridiculous. Someday that light bulb
WILL pop on, miscellaneous ideas will click
and in spite of yourself you'll be a rugby player.
RANDOM THOUGHTS: Rugby
is a continuous, flowing game with natural ebbs
and surges, but no real time-outs except for
injury. It has both premeditation and spontaneity.
The faster you can make things happen, the more
likely you will be able to score. All sixes
and shapes of people can play. It is an aggressive
and physically demanding game. FITNESS is mandatory.
A couple of little
catch words in rugby are MOVE FORWARD and SUPPORT.
Confusingly enough, you often have to back up
or pass back to support the surge forward. The
overall team direction should always be lustfully
aimed toward the goal line. This is a team game.
The collective effort of 25 people is far more
powerful than the individual. When everyone
on the field is in sync, it's the coolest feeling
in the world (or at least the top 2 or 3). The
best score is when everyone contributes. |
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CHAPTER 8 — WHAT HAPPENS AFTER THE BALL
GOES INTO TOUCH AND OTHER STORIES
If the ball is kicked, carried, or otherwise
escorted into touch, its re-entry onto the field
is by way of a LINE OUT. A line out is a little
like a jumpball in basketball. Two columns of
forwards (one column per team) line up 5 meters
in from the touch line and perpendicular to
it. A player from the team who DIDN'T touch
it last before it went onto touch gets to throw
the ball down the tunnel. IT can be thrown any
distance as long as it flies STRAIGHT between
the columns. Teams use signals to let their
players know where the thrower intends to throw
it. Certain players in the line out are designated
as JUMPERS (usually 2nd, 4th, and 6th in line).
The rest support and protect them in a variety
of ways that you will soon be learning. The
ball may be thrown beyond the line out or drilled
to the first person, but it must travel the
initial 5 meters before before it may be played.
The line out can extend out to 15 meters. During
a line out the backs line up in much the same
way as during a scrum, with one notable exception.
In a scrum they must only remain behind the
#8's or last person's foot. In a line out they
(or anyone not participating directly) must
remain 10 METERS back until the line out is
completely over (NO CREEPING UP OR IT'S A PENALTY).
The thrower from the team not throwing in and
both scrumhalves stand where indicated on the
diagram. There are short line outs, quick line
outs, and other variations, but that's all for
now, folks.
Let's talk a little more
about PENALTIES. For minor infractions of the
law a simple scrum down will do. A forward pass
is one such infringement. The infamous KNOCK
ON is another (a knock on is where you drop
or bump the ball forward with any part of your
upper body). The scrum is awarded to the non-offending
team. A scrum may also be called when a ruck
or maul goes too long without the ball coming
out or if the referee judges it to be dangerous.
There are other occasions for scrums, as you
may have guessed, but later...
It might behoove you to
(at some point) learn the signals a referee
uses to indicate what he or she has called.
After the whistle she will usually give the
MARK with her foot and indicate, with her arm
angled DOWN toward one team or the other, who
gets to put the ball in. The hookers then usually
line up at the mark and the rest of the pack
comes in around them.
A FREE KICK is awarded
for slightly less secure infractions than a
penalty kick (hooker striking too early for
the ball, for instance). The difference is that
you are not allowed to go for post. The referee
indicates a free kick by extending a bent arm
toward the team who gets to take it.
For a PENALTY KICK, the
referee extends his arm UPWARD toward the team
to whom he's awarding it. A penalty kick is
given for obstruction, offsides, hands in a
ruck, play deemed dangerous by the referee,
or any number of things that are extremely naughty.
A penalty kick is awarded at the place the infraction
occurs (usually). A mark will be given and that
is the point through which the kick MUST be
taken. To execute a penalty kick you must move
the ball visibly through the mark with your
foot. This could mean anything from a short
tap (after which it may be picked up and moved
in any legal way) to a long punt (the space
directly above the mark counts as the mark).
The opposition must RETREAT 10 meters immediately
when a penalty kick is awarded -- giving you
quite an advantage. If you ever hear your teammates
screaming at you to get "back 10"
it is probable that the other team has just
been awarded a penalty kick. Remember: keep
facing the ball!
Now we will briefly ponder
the vast gray area of ADVANTAGE. In rugby, a
referee does not have to call a penalty if she
feels that no advantage was gained by the offending
team or that the other team was able to capitalize
on it. For example: a referee may see a knock
on occur, but wait to blow the whistle until
it becomes apparent who has made subsequent
gains. If the NON-offending team scoops up the
ball and gains 10 meters, the penalty may never
be called at all. This is called "playing
the advantage." The advantage law helps
to keep the game flowing. File this for another
day, but keep in mind that even if you do spot
an infraction, DO NOT STOP UNTIL YOU HEAR A
WHISTLE! The referee may not have seen it or
may be playing the advantage.
As long as we're on the
subject, let's talk about the REFEREE. There
is only one ref and this is a very significant
fact. With 30 people careening around the field,
one person cannot possibly see everything and
thus some unscrupulous players have been known
to cheat. Our team was of course very shocked
to hear this. Since you're new, it's wise to
follow the rules. When the referee does call
something, her word is LAW. In fact, she cannot
change a call once made. It is no use arguing
-- in fact, you can even be penalized if you
do. If you do need to make a comment to the
referee, for any reason, do so through your
captain. Different referees have different styles.
It is a smart rugby player who learns to "play
the ref." Many calls in rugby are completely
up to the referee's judgment -- especially those
concerning FOUL PLAY. This may be the grayest
area of all. Basically, there is a spirit of
fair play that governs rugby. With all those
people running around, you could do things that
aren't nice and not get caught, BUT DON'T! These
things have a way of escalating in a game as
physically intense as rugby and it's also
distracting. If something gets out of hand,
go to your captain who can speak to the referee
The referee is the sole determiner of what constitutes
foul play and a good one will keep things clean.
A player can be ejected from a game as the most
severe resolution of a problem. Should this
happen, her team may NOT bring in a substitute,
leaving them to play short. |
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CHAPTER 9 — LAST BUT NOT LEAST, THE PARTY
If there is one thing that sets rugby apart
from all the other sports you've seen or played,
it is that after a match, you lay differences
aside and have a party. There is a spirit of
camaraderie among rugby players. After all,
it is a weird sport -- nobody gets paid, you
travel all around, and get bruises for your
trouble. You've GOT to have a passion for it
and despite all rivalries, it is a passion shared
by everyone who plays it. As the sport is unique
and intense, so are its players. Meeting people
of all varieties, from all parts of the country,
is one of rugby's greatest delights.
Rugby is a lot of things to a lot of people.
It is challenging and playful, exuberant and
exciting. There are always new things to learn
and old limits to push aside. We hope you will
love it as much as we do. Thanks for reading.
The End |
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